Blog more, even short stuff.
Not be such a negative nancy, and promote things I like.
Finish my various adventures, modules, and hacks for games. (Burning Wheel, I’m looking at you with a greedy eye)/
Maybe…design a game, if I’m actually compelled to. I am so happy with what games I have, I don’t really feel the need to design anything. There are two games I would make though, but I feel I need to play a larger variety of games to get a feel for it.
One, would be a game based on small stories of drug using social circles. Not a game based on larger than life stories, but the every day events that make their lives fascinating. Inspired by this quote*, and personal experience.
*The pain, so unexpected and undeserved had for some reason cleared away the cobwebs. I realized I didn’t hate the cabinet door, I hated my life… My house, my family, my backyard, my power mower. Nothing would ever change; nothing new could ever be expected. It had to end, and it did. now in the dark world where I dwell, ugly things, and surprising things, and sometimes little wondrous things, spill out in me constantly, and I can count on nothing. – A Scanner Darkly
Two, a game about sense of wonder science fiction, inspired by adventure games like Myst, The Dig, Out of this World, and Outcast. A game about a lone (usually lost) traveler, exploring dying/dead worlds, interacting with decaying civilizations, and somehow trying to make it home, but usually faced with hard choices about these strange alien people.
Okay 2012! I’m coming for you!